I was very fortunate on my last visit to
wellington
to be part of Weta Workshops' first ever school holiday programme.
The deal was that I had to have a small person to get in, so my son (Master 9)
got a once in a lifetime opportunity to take part in a workshop along with 25
other budding creative minds.
Wellington harbour at Night |
The course was titled Illustration and Design with a theme on ‘Hero’s & Villains’
I thought that I would share the experience
that we had with the wider technology community, as there is a profound link
between the growing industry in New Zealand and the Technology Curriculum.
Content & Links to Conceptual design, modelling and brief development. So actual Technological practice in industry.
The course was organized and run by 3 Weta
staff with interesting stories of their journey’s into their positions that in
themselves lend them as individuals to be inspirational role models for the
youth of New Zealand.
Santi – Illustrator/Designer (Props and
costume)
Completed a BA in fine Arts from Whanganui
polytechnic, specializing in printmaking.
Kimmie – Weta Designer
Completed a BA in Animation
Iona – Illustrator/ Technician
Self taught illustrator from Norway who
backpacked all the way here to get the chance to work at Weta.
The stories behind the people are one of the reasons the workshop is so interesting, that and the hands on practice of illustrating guided by the experience of these professionals.
The first part of the session was a based
on showing the kids the intricacies behind what Weta workshop does. This was
split into four areas by workstation and we moved around viewing and having
interaction with the areas while discussing with the staff what/how things are
made. Because of copyright I am unable to share pictures from within the
workshop area or go into huge detail about how things are created.The pictures on this blog entry were taken in the foyer area during our visit.
They key areas covered:
Props – 3d printing and
mold making
Digital design
Prosthetics
Costume
Animatronics
Key messages that I picked up observing the
interactions between the wannabe designers and their mentors for the day:
·
Setting the context is the most
important facet of successful design. Often the designers only get the script
of the movie that they are working on which sets the scene but does not give
much detail as to the look of the object they are designing.
Teachers consider how setting a brief could be
restrictive to students!
·
Conceptual design in industry
is the ability to work from your own reference point and adapt into something
new. (This links to both creativity and innovation.)
·
Research is important, to gather
as many reference points as possible to build on. NEVER under estimate the power of
research. If you can’t find what you want them create your own reference point from scratch.
“For example if you
were trying to create the flow of a cape on a superhero, then photograph
someone standing in the wind with the cape flying behind.”
·
Draw, Draw and Draw the amount
of sketches that a designer goes through is incredible. But from each one they
grow and develop further. In terms of how they get to a final design, often
they will submit a multitude of designs on the same product to which the
producer has the final say
“This often involves them then
totally redesigning what it will look like based on elements from all of the
designs presented”.
This is the
ultimate in stakeholder feedback and utilizing this with students could enable
them to see the value of stakeholder feedback being more than just asking their
friends what they think.
·
Practice, in order to develop
your illustration skills. Think about
pose or angle, proportion. Start with light sketching and build up layer by
layer. (Design Elements)
“Draw
cartoons, draw from life but keep doing it. Improvement comes with years of
practice. It is a real skill to be able to step away from drawing something
that exists into creating a new thing, but the only way to do it is develop
your skill with something you know. Each time you draw that cartoon character
change something little about it.”
·
Teachers when supporting
students to design, ask those probing questions. Remember that if it is their own
chosen context then they are the experts of their imagination and what they see
in their minds eye. The question is then how you draw this out of them in a way
to collect evidence for assessment.
My Sons design based on an 'Anti-Hero' someone who is not a hero or a villian but somewhere in between. His refernce point was a Ninja/Assasin |
The session was
a success and I would have to say that it is now going on my list of favorite
things to do in New Zealand from a New Zealander. My son was testament to the
workshop hitting the target market needs, as he now wants to be a designer as
well as a stunt car driver. But from a protective mothers perspective maybe I will steer him towards designing stunt cars!
Weta offer workshops to groups (Including school trips) and hopefully will be running school holiday programmes again in the future.
Weta offer workshops to groups (Including school trips) and hopefully will be running school holiday programmes again in the future.
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